Wednesday, October 29, 2008

Your disaster and you

Those of us who have the Federation HUD soon become aware of disasters... lower ranking players starting out with it may see citizens coming in as a benefit from other people's "bad handling" of disasters, but for most of us, disasters mean paying out money to avoid losing citizens... and also to gain them.

Not too long ago, a new option appeared.... the 'Research' option. It was very expensive, and as usual, no one had any idea what it did... if anything. But it had to be tried, so people began spending gold on it. Lots of gold. Lots of times... with seemingly little or nothing in the way of results.

Eventually, results began to show. The effects have become known, quantified, and have been published for all to see on the TE wiki.

There are three disasters, and each one will give you a certain benefit after paying for research no less than twenty times! The benefits are:


Famine:
+3 gold per acre

Disease:
The abbot charges you less and promises to forward your benefits to your subjects

Crime:
You and your direct subjects are immune from sabotage while you are online



You have to choose only one of these to research, however! You can not research more than one without losing any work previously done on another disaster... even if your previous disaster was completely researched. (The good news is that if you do lose a completely researched disaster this way, it only takes once of researching it again to regain your rewards.)

Now, that said, you have a choice to make... which type of disaster is right for you? To help you make your decision, here is a brief, unscientific personality analysis based on your choice:


CRIME:
No one messes with you! You're very prominent, and often the target of barbs, but what do you care? It's the price of fame. A no-nonsense person, likely a monarch, who does not intend to let anyone get away with anything... particularly something like sabotage. Your personality is often described as firm, and people tend to either respect you or hate the position you've earned through your hard work. Reward the first, punish the latter, and things will go well!


FAMINE:
You toil away in obscurity, with few or no subjects. You work extra long and extra hard to get that next acre. With lots of acres, you have to pay more for the land, which means you put in more time... but so what? You're patient, and above all, you're persistent. Friends are somewhat in awe of your iron will, and your lieges appreciate your rock-ribbed loyalty.


DISEASE:
You have lots of subjects, very likely all ten of your slots are full and you've begun helping those beneath you. You're generous almost to a fault, giving to those underneath you. Not self-seeking, you seek the benefit of others and don't mind what your personal statistics are. It's for the group, and the love you give to the group is returned to you. Friends describe you as kind and giving, and enemies are few and far between.


So, ladies and gentlemen, pick whichever one best describes you, and I'll see you on the far side of the disaster!

1 comment:

Vulpine Eldrich said...

One thing I also need to add. Once your disaster is completely researched, you are immune to it. When it comes, you automatically handle it "very well" and get the loads of citizens the former best option produced.

This means that you can gain citizens and NEVER have to pay that former most expensive price again. Just do the second best option- maybe even miss one- and when your disaster comes up, you'll gain all of those lost citizens back and more.