Showing posts with label Interviews. Show all posts
Showing posts with label Interviews. Show all posts

Sunday, January 18, 2009

Cordova Decosta Interview


Holly Honi, Cordova Decosta, Vulpine Eldrich


Vulpine Eldrich: Hello everyone! I'm here this evening with King Cordova Decosta of the Kingdom of Misfits, and his 'Queen by Association,' Holly Honi. Thank you, both of you, for taking the time to host me here in your home!

Cordova Decosta: you're welcome and welcome :)

Holly Honi: welcome

Vulpine Eldrich: So, I have to ask, what on earth inspired you to be the King of Misfits? Or is this something that comes naturally?

Cordova Decosta: Well, I think we are all in sl because we are in a sense misfits. So the name fit, and everyone loves it. Everyone else is just in denial. lol

Vulpine Eldrich: lol, and how would you define the term 'misfit'?

Cordova Decosta: Well, honestly, it would be someone who "isn't normal," so everyone is a misfit in their own way. To be honest, normal is boring.

Vulpine Eldrich: So with a name and attitude like that, have you had an interesting Tiny Empires career in reaching this elevated rank?

Cordova Decosta: I never thought of it as a career. It's a game, a fun one, and a great way to meet people, get invited to formal parties, and have fun.

Vulpine Eldrich: How many kingdoms have you been in before reaching this one?

Cordova Decosta: Due to up-line ascensions, this will be my 8th and last kingdom.

Vulpine Eldrich: After that, do you run out of lives? Don't answer that if you don't want to! Seriously, it sounds like you've had quite a lot of experience within different kingdoms. What, in your opinion, is the most essential ingredient(s) in making and keeping a kingdom together and happy?

Cordova Decosta: To me, the most important part isn’t the upper tiers of a down-line. It’s the mid level and below. They are the ones who keep lines and kingdoms growing, so they are the ones you should pay most attention to. Make everyone feel like a part of the kingdom, and let people know that even if you are a prince, and they are just starting, you are there to help them understand the basics.

Vulpine Eldrich: So you're still there for your people to help learn the basics, monarch and all. How and where do they meet, communicate, and get a chance to beseech you for your wisdom?

Cordova Decosta: Well, my IM is always available to anyone who needs anything. I’ve made and/or collected and edited a lot of notecards. I give them the links to the wiki and your blog, for example. There is group chat, and we plan to have parties and events to give everyone a sense of community :)

Vulpine Eldrich: So where will these group parties be held?

Cordova Decosta: Some will be here, and we have a princess who has very graciously allowed us to use her sim, The Point, for larger events.

Vulpine Eldrich: So will you have a chance to help organize these events, Holly, or is he going to be a solo act?

Holly Honi: We plan most stuff together. I like giving 'social' input

Vulpine Eldrich: Such as....?

Cordova Decosta: She's the wonder woman behind the scenes ;)

Holly Honi: We talk about whether to have live entertainers and who. If there should be a theme, and if we should open it to people outside of the kingdom.

Holly Honi: Of course, it's not always just MY input. He gets opinions on some stuff from other members of the kingdom too, because it's really THEIR (OUR) events.

Vulpine Eldrich: Right, and speaking of members, how did you manage to put the kingdom together in the first place? Something that size doesn't happen by accident.

Cordova Decosta: lol Well, ummmm… my old title was the royal schmoozer, and as Holly said, I am pretty good at that ;) But a lot of my down-line are people whom I knew from other kingdoms. They ended up joining me because we remained friends. And then they get their friends, and it just starts to grow.

Holly Honi: Which is how WE met.

Vulpine Eldrich: So how did you two meet?

Cordova Decosta: I bribed her.

Holly Honi: and schmoozed

Cordova Decosta: And then tried to talk her into moving under me the next day. From there we became friends, and the friendship grew.

Holly Honi: But we were friends for a long time.

Vulpine Eldrich: And how long did it take you to play Tiny Empires before you decided you want to be a King?

Cordova Decosta: I swore I’d never, ever, EVER in a million years ascend. But as I started taking the steps to be grand viceroy and consulting with members of my down-line , they intimated that I should consider ascension. So I thought about it.

Vulpine Eldrich: And after you thought about it, what happened?

Cordova Decosta: It was a very hard decision to make. My former queen was very good to us, but then I IMed her, and spoke with her. She was, and still is, very supportive.

Vulpine Eldrich: Which Queen was this?

Cordova Decosta: Queen Calypso of Treasure Island.

Vulpine Eldrich: So you're saying she deserves some of the credit for helping create the Kingdom of Misfits?

Cordova Decosta: Well, in truth everyone who was ever a part of my up-line and/or down-line deserves some credit.

Vulpine Eldrich: And if any of them- or anyone else- wanted to come meet you in world, hang out together, and do things together, where would they go and what would they find themselves doing?

Cordova Decosta: We like to hop all over all sl and see a lot of live singers, and I dj, so they could come hear great music, whether I’m playing it or someone is singing. Or they are always welcome to come to our house.

Vulpine Eldrich looks at her map.

Vulpine Eldrich: “Nueva vida.” What does that mean?

Cordova Decosta: “New life” – A new beginning.

Vulpine Eldrich: So in this new life, both here in Second Life and in Tiny Empires, what have you kept from the old life that's helped you get to where you are at?

Cordova Decosta: Well, obviously memories and loyalty to my friends and subjects, because they helped me get here. The most important thing is that I always remember that behind the avatar— no matter whether its human, robot, tiny, furry etc—there's still another human being who has feelings, and the words I say to them impact them, whether good or bad.

Vulpine Eldrich: Very good! So you've become a King, you've got a group of loyal people, and a Queen to help you go from here. What other plans do you have for your Tiny Empires future, beyond Kingdom events?

Cordova Decosta: Well, my ranking on TE doesn’t really matter, so I don’t really plan to become one of the top ten. It is, after all, still just a game, and it should be fun. So I guess I plan to help others understand that as well. And to have fun—this is sl, it’s supposed to be fun.

Vulpine Eldrich: And what do you do when you find people in TE, underneath you or (before now, I suppose) above you, who are determined to spoil your and other people's fun here in SL and TE?

Holly Honi: Cord has always been awesome at talking things out.

Cordova Decosta: I talk to them and try to work things out. But if that doesn’t work, you can't let them get to you. If you do, then they win.

Vulpine Eldrich: And, would I be right in saying that a parting of the ways often follows in those cases?

Cordova Decosta: Maybe a brief parting, but I’m always open to giving people a second chance.

Vulpine Eldrich: Very good. So as you look at the game of Tiny Empires, what would you most like to see added to it, or changed about it?

Holly Honi: How long do you have?

Cordova Decosta: Ohhh, well what I want to see won’t be too popular. I want it to be more a game of chance. For example, an evil trader who gives tainted seeds instead of gold seeds, so that you only get half your land value. Instead of sabotage, I think you should get the acres if successful and not investigated.

Vulpine Eldrich: So, it would be more accurate to call it theft instead of sabotage in that case.

Cordova Decosta: And then there’s commandeering land like they did in feudal times. But the most important change is for some to lighten up about it. It’s a hud, a great way to meet new people, and make friends. It should be just that—a fun thing, not a competition. There's really no "win" here.

Vulpine Eldrich: So when you send a bribe, you apparently follow up with more than just a bribe offer on the hud, to judge by the story of you and Holly. What sort of things do you tell a prospective bribe target to get them to join you?

Cordova Decosta: Well that varies on the person. Usually, I tell them I’m sending a bribe, that we have a no drama kingdom, everyone gets along with each other, we have fun joking in group chat, and that to me they wouldn’t be just a number of acres.

Vulpine Eldrich: But sometimes they aren't quite 'real people', are they? Or how do you consider alts in the game?

Cordova Decosta: I have said this many times. I do have an alt (only one alt to get new players into the game), but I think that if you have a lot of alts to help your line advance, you take this silly little hud entirely too seriously.

Vulpine Eldrich: So how many alts are in the Kingdom of Misfits, or would you have any sort of reasonable guess on that?

Cordova Decosta: Not that many, but I wouldn’t have any real way of knowing for sure, except in a few cases.

Vulpine Eldrich: Probably not. And if your Kingdom were a movie, what would its rating be?

Cordova Decosta: PG-13. We are adults and adult chat is allowed, but for the most part we just like to have fun and pick on each other.

Vulpine Eldrich: And how often, now, does the term 'misfit' get used to help pick on each other? Have you got any good examples for us?

Cordova Decosta: Hmmm we've never called each other that, unless someone wants the name misfit in their title.

Holly Honi: I use it to bribe sometimes. When someone has an unusual name, I say they sound like they would fit in with us well.

Vulpine Eldrich: "Come join us, we're misfits, we have fun, and you will too?"

Holly Honi: Exactly.

Cordova Decosta: That works. You just gave me my next bribe speech ;)

Vulpine Eldrich laughs

Holly Honi: Cord always has had a gift for fun and banter, and he can get the chat going well.

Vulpine Eldrich: So besides telling people to lighten up, and remember that we're all human (more or less), what would you tell someone as advice when they're just getting started in Tiny Empires? What to do or not do?

Holly Honi: I just have to say if it wasn't for Cord, I would hardly know the first thing about TE. He always takes the time to explain what things mean and NOT just to people in his kingdom.

Cordova Decosta: Save gold as often as possible, and if they aren’t happy in the spot they are in, talk to their liege and go up the ranks. If someone isn’t happy in my kingdom and wants to move, I’ll help them find a kingdom they are more suited to, because I want everyone who plays this game to enjoy it and not get lost in the shuffle.

Vulpine Eldrich: Very good! And can either of you think of something I missed in our little discussion here?

Cordova Decosta: You forgot to ask if we were a tree what kind would we be and why. Lolol, just kidding. You did well at poking into our heads.

Vulpine Eldrich: All right, what tree are you? A tall sturdy oak, or a tough cherry, or just a nasty prickly thorn tree? lol, seriously, thank you for your time and hospitality, both of you.

Cordova Decosta: A weeping willow, because it bends down to protect ;)

Holly Honi: I will say from the time I met Cord, it was easy to see that he was suited to be in this game of te to help people, which would be a natural leader and King. He has been the 'go to' person for me and many others.

Cordova Decosta: Thank you for coming to our humble abode.

Sunday, December 28, 2008

Interview with Valentine Janus


Valentine Janus and Vulpine EldrichQueen Valentine Janus (left) and blogress Vulpine Eldrich (right)


Vulpine Eldrich: Good evening everyone, and Merry Christmas (which it is right now). I'm here with Queen Valentine Janus of New Deseret. Thank you for giving up part of your holiday to talk with us, Valentine.

Valentine Janus: Thank you for interviewing me.

Vulpine Eldrich: So, what or where is 'New Deseret', and why do you think it describes your kingdom?

Valentine Janus: We got started in a nine-sim community founded by Latter-day Saints, or Mormons. The name comes from one of those sims. It reflects our origins, although we certainly have branched out beyond one small part of the grid. Also, the word Deseret itself means honeybee--kind of a nice metaphor for a TE kingdom, unity and industry.

Vulpine Eldrich: I seem to recall that a coin minted by the Mormons in Utah had a honeybee on it. Not an accident?

Valentine Janus: Not at all. The beehive is still in the state flag of Utah.

Vulpine Eldrich: So how many in your TE Kingdom of New Deseret are from Utah, or are Mormons, in real life?

Valentine Janus: Not that many from Utah. I'd guess slightly over half are LDS. Of my five direct subjects, only two share my faith.

Vulpine Eldrich: How has it affected your kingdom, its growth, how the word gets out about your group, others joining or leaving from elsewhere within Terra Aurea?

Valentine Janus: I think it is mostly a positive influence. People can join our kingdom and know that the standards will be PG in Second Life terms. Some, of course, won't want that. One of the great elements of TE is that you can find many different styles among the kingdoms. If you don't fit into one place, another will be available.

Vulpine Eldrich: So true! So do you have- or plan to have- any sort of central meeting place here in Second Life?

Valentine Janus: As of mid-October, I own two of the nine sims I mentioned. We have a group hangout on the City of Enoch sim, with ready access to a lot of recreation facilities. I have been a recreation center operator since my first month in SL. We also have a kingdom website out-of-world, http://newdeseret.wordpress.com

Vulpine Eldrich: Ready-made for a kingdom's social events! How have you found that career helpful to your TE Kingdom building?

Valentine Janus: It's one more way to have fun -- and TE has the added advantage that the game mechanics force players to interact with each other, to get together. I spend more time with interesting people that I might have barely met otherwise. One reason I think the game took off in our community is because many of us are a close-knit bunch with a lot in common; TE built on existing relationships.

Vulpine Eldrich: I've seen that happen more than once, myself. So now that you're the Queen of this Kingdom, where do you go from here?

Valentine Janus: First, we get back on the map. One very successful princess was at home in Camelot and did not want to leave. So we talked it over. Sje and all her people stayed to see the kingdom formed, and went back at a small send-off gathering the next day. Beyond that, just continue to grow, meet people, have fun. One day my other personal goal is to spin off a daughter kingdom.

Vulpine Eldrich: So you knew before you became a Queen that you were destined to start out as a minor kingdom, and you still did it... why now? Why not wait until later, or have tried to do this sooner?

Valentine Janus: I didn't know until I was in the 16,000 acre range that there would be a split. Once it was clear, we decided that it would be best to finalize things rapidly rather than possibly have lingering sentiments fester. Everyone had plenty of opportunity to go where they would be happy. And the limits on a minor kingdom are really only two: no custom titles, and no map spot. Both are nice, but neither is crucial to our fun and our success.

Vulpine Eldrich: But you do still have plans to become a major kingdom.

Valentine Janus: We do. Our senior princesses are really pushing hard to get back.

Vulpine Eldrich: So do you have any particular ideas or programs to do so, or an estimate of when you think you will be on the main map?

Valentine Janus: Our goal is to return by Easter. Mostly, we plan to do this with the same dedication that took us from zero to kingdom in under six months. I expect to do some special events for recruiting and building spirits, but I think we have been energized by the creation of the kingdom; the 'minor' distinction is a minor distinction.

Vulpine Eldrich: Very good! So what would you tell someone- say a Duke or Prince- who says "I'm considering being a part of New Deseret, but I'm not sure why I should.”?

Valentine Janus: We have a nice community, in a pretty setting, for mature people who don't have a need for so-called "mature" activities. It has ties to a two-year-old SL nation and a lot of committed, very friendly people. Most of us have been in SL for the long haul; we expect that to continue.

Vulpine Eldrich: And the same holds true for Tiny Empires?

Valentine Janus: Yes. Again, the community where this kingdom was born has shaped it -- here an in-world presence came first, not the other way round. But we welcome all in TE, just as the nation has, who want to play nice and have fun. I try to set the tone by absolutely refusing to offer, accept, or solicit bribes, or to sabotage.

Vulpine Eldrich: Do you have any plans to set up fishing?

Valentine Janus: I had a fishing place before I joined TE. I still do. It's busier now.

Vulpine Eldrich: Well let's hope that there are still some big ones left, anyway. So what got you started in Tiny Empires?

Valentine Janus: At heart I am a gamer. And the mix of feudal overtones into a really big game . . . well, I am a dual national of Caledon as well. Princesses and dukes and knights and things resonate with me anyway. The social aspects actually became clear later, as I realized the genius of the design in bringing people face-to-face often.

Vulpine Eldrich: So you started it. How long did it take to decide you would be a Queen?

Valentine Janus: Six to eight weeks after I started, my three largest direct subjects, then two princesses and a duchess, came to me and asked if I would consider it. They both thought that I should and that I could.

Vulpine Eldrich: How hard was it to convince you?

Valentine Janus: Not very. I didn't start out planning to do anything beyond rising to princess. But knowing that you have strong people backing you makes a big difference. Also, I got one huge break early on with a fortunate choice of allies-- an old-line princess of Avalon who just happened to have an ally slot for me. She sent me a few citizens to celebrate. Only 150,000 died of the 600,000 that came to me. That gave me a huge income base for my size. This fueled more rapid growth than I might have had. So I had the people and the resources, and the gamer in me said full speed ahead.

Vulpine Eldrich: In other words, Census Gold. So you took good care and they multiplied. How has the new research option changed things for you and your kingdom in regards to all of that?

Valentine Janus: The only hard thing is deciding which way to go. I am advising people to pick famine unless they expect to have several direct subjects, then disease is an alternative. I researched disease very early on. Knowing that the abbot will be forever half price and always gives to your direct subjects is a useful thing. But if you lack directs, famine is better.

Vulpine Eldrich: Or don't have many, I agree. So what would you say to someone who was considering buying the Federation HUD? Any advice about when or if they should get it?

Valentine Janus: I have a detailed article on the kingdom website about the Fed HUD. My counsel is to get it if you are count or higher with at least one direct subject, as long as you are comfortable with the extra attention it requires. The gold you can earn is worth it, provided you don't miss a lot of turns while online.

Vulpine Eldrich: And as the game continues to develop, what would you like to see added or changed?

Valentine Janus: The viceroys were a much needed addition for the rulers of large kingdoms. Perhaps there are ways to provide specialty involvements for other princes and princesses in a kingdom short of the path to royalty. There is a huge gulf between the many princes and princesses and the much smaller number who can be rulers or viceroys. But overall, Ultralite's work is outstanding; I look forward to seeing what he comes up with.

Vulpine Eldrich: What would you say if he appointed himself god and let kingdoms coalesce into multiple empires?

Valentine Janus: If he develops the subsequent game play as well as he has so far it might be interesting. Whether or not he really wants to be "a god" is a matter for his own personality and values. I think it would be fraught with challenges, but I know that he's done well so far. One thing that might be noticeable is that monarchs have a bit of a community with each other and with the Emperor, notwithstanding in-game rivalries. It operates to the good of TE as a whole. Could this be harmed? I don't know.

Vulpine Eldrich: Speaking of monarchs, there are quite a number now. Did you have any particular insights, experiences, or interesting things to find out when you joined that community?

Valentine Janus: I read everything I could find preparing for the jump. But a lot of things by design are not published. Learning the monarch powers is a matter of trial and error. I have found my brother and sister kings and queens to be very helpful and supportive when asked. I think the large number is mostly a good thing, because it offers players more choices. I know some think that being a king or queen is somehow less "special" with 127 kingdoms. But trust me, it's still a sea-change from being a big princess to being the queen.

Vulpine Eldrich: What advice would you give to anyone wanting to try and make that sea change?

Valentine Janus: Do your homework. Dig up the materials that are out there and read them. People will be turning to you for leadership in a new way, and expecting you to know more. Next, be open with your downlines. Accept that some will not want to go with you, and strive for harmony. Also, be open with your liege and your current monarch. You do not want them to feel like they are being stabbed in the back. Finally, remember that you are nothing in this game without a team of people supporting you. Love your people. They will return it when you need it most.

Vulpine Eldrich: Thank you! Good advice for anyone in a leadership position, I would say. So now, perhaps the best question of all... what did I miss? What thing or things did you want to let everyone know about that I didn't know (or forgot) to ask?

Valentine Janus: I think I should close with our kingdom motto, which originally showed up when I wrote my Q and A notecard about the upcoming ascension: "It's a game, not a lifestyle." Play, play hard, play well -- but play nice and have fun. If it stops being fun, take a break and review where you're at. And you can check us out in-world on the City of Enoch or Deseret sims, or on the web at http://newdeseret.wordpress.com. We look forward to meeting you!

Vulpine Eldrich: And there you have it, straight from the Queen's typing fingers. Thanks so much for your time and consideration, Valentine, and best wishes for your continued career.

Valentine Janus: Thank you for everything you've done for the game!

Monday, December 1, 2008

Interview with Birdie Fairymeadow

On the evening of Sunday, November 16th, I interviewed Birdie Fairymeadow, Queen of Wight. Due to the contents of the interview, I have withheld it until this time. Read on to understand why...


Vulpine Eldrich: I'm here this evening on the beach at the kingdom of Wight, talking with the Queen of Wight, Birdie Fairymeadow. Birdie, thanks so much for the time. So tell me, why is this sim and kingdom named 'Wight?'

Birdie Fairymeadow: It's my pleasure to be with you tonight, Princess. The name Wight originated from the RL Isle of Wightwhich is a British island and county in the English Channel south of the county of Hampshire and is separated from mainland Britain by the Solent.

Vulpine Eldrich: So you have a special connection with, or fondness of, the Isle of Wight?

Birdie Fairymeadow: I do now! History is not my forte, but I love it. The Isle of Wight has a rich history including its own brief status as a nominally independent kingdom in the fifteenth century. It was home to the poet Alfred Lord Tennyson, and Queen Victoria built her much loved summer residence and final home, Osborne House, at East Cowes where she died on 22 January 1901. Her reign lasted almost 64 years, the longest in British history.

Vulpine Eldrich: Oh, very good! Just out of curiosity, is this sim around me modeled after the real Isle of Wight- the shape, topography?

Birdie Fairymeadow: No it isn't, I’m afraid. I was hoping to eventually make it more topographically correct. Our original island (full) sim had many aspects indigenous to the RL Wight, such as the red squirrels, vegetation, reptiles, birds etc… with signs to educate visitors.

Vulpine Eldrich: Ah, so this is really your own individual Isle of Wight. When did this kingdom start?

Birdie Fairymeadow: Wight Kingdom was born on January 26th, 2008 in the year of our Lord- and September of the year 1223 in the year of our Emperor :)

Vulpine Eldrich: Yes, the lovely job of keeping track of two calendars. So you've been a monarch now for most of a year. What sort of things have you personally seen come and go, and remember especially?

Birdie Fairymeadow: This past year has proved to be a whirlwind of changes and happenings, good and not so great. I have discovered much and realized some things that were not so comforting about people. But I am richly blessed by much of what I have experienced. True friendships have been formed in the past 11 months.

Birdie Fairymeadow: One thing in particular, though. When I ascended, Monarchs were able to set the taxes regularly. That is no longer the case. The emperor imposed a new rule several months ago.

Vulpine Eldrich: Do you think doing away with that was particularly good or bad?

Birdie Fairymeadow: Good and bad. Many kingdom members enjoyed the tax breaks regularly. However, some monarchs sacrificed even sleep to maintain those expectations. This new rule ended that.

Vulpine Eldrich: Right. And for you, personally, how much time do you spend tending to "kingdom affairs"?

Birdie Fairymeadow: Personally? Hmm. That has varied greatly over the months. I have spent many countless hours helping our family to achieve their goals, but I dare not boast. They are the true workers.

Vulpine Eldrich: I know that feeling well. Would you have any estimate over, say, the last month or so? How many hours per week, or the like?

Birdie Fairymeadow: I don't think I would be underestimating to guess an average of 20 hours per week.

Vulpine Eldrich: That sounds like a part time job! How many people are in a kingdom that needs that much attention?

Birdie Fairymeadow: I assumed from our kingdom group that we had somewhere around 450 kingdom members, but just this past week, Emperor Soleil reported us having more than 600 members.

Vulpine Eldrich: A fair-sized group, indeed. What do you have to do for that twenty or so hours a week to keep them all happy and productive?

Birdie Fairymeadow: There are so many things a Kingdom needs in order to thrive. Let’s say there are exactly 600 in this kingdom. That means there are 600 individual personalities and moods. And believe it or not, many come to the Queen for the littlest things. I have never minded that, as I adore the people in this kingdom and appreciate their trust in me. At times, I have had to remind some of their power and ability to do what they have asked me to do, but alas, such must be done with respect as we all have more than this kingdom to tend to.

Vulpine Eldrich: Amen. Do you think you would have ascended, knowing ahead of time how much work would be involved?

Birdie Fairymeadow: That is a very good question. I had a feeling of how involving it could be, but I had no idea just how heart wrenching some of it could be. You see, Miss Eldrich, I never aspired for greatness, just goodness. It was my subjects who pushed me towards ascension. They assured me I would be a "great queen".

Vulpine Eldrich: So have they been happy with what they helped create?

Birdie Fairymeadow: Indeed! This is one content Kingdom. :)

Vulpine Eldrich: lol very good! Your hard work has paid off, then. So we have a sim here, and we have the name- heritage, perhaps?- of the Isle of Wight. What else makes this kingdom a kingdom, with its own identity?

Birdie Fairymeadow: Ah! our pride and joy. Look m'Lady—northeast— the Needles :)

Vulpine Eldrich: Amazing! What exactly are they?

Birdie Fairymeadow: The Needles is a row of three distinctive stacks of chalk that rise out of the sea off the western extremity of the Isle of Wight, England, close to Alum Bay. A lighthouse designed by Scottish civil engineer James Walker has stood at the western end of the formation since 1859.The formation takes its name from the former fourth needle-shaped pillar called Lot's Wife that used to stand in its midst until it collapsed in a storm in 1764. The remaining rocks are all short and squat and not at all needle-like, but the name has stuck.

Vulpine Eldrich: Yes. For a minute, I wondered if it might be a sea serpent's coils... ah well. Most interesting! So with all of this water around, the fishing must be good?

Birdie Fairymeadow: Ah yes, the fishing here. Bass are the main quarry for beach anglers, but pollock, conger, mackerel, pouting, thornback rays, flatfish and wrasse, with occasional tope, are also taken. (A bit of info for the true fisherman ;)

Vulpine Eldrich: Whew, it sounds like an aquarium, writ large. Have you caught all of those yourself, or just watched others in the kingdom haul them in?

Birdie Fairymeadow: Ha! I do enjoy fishing, and I've caught a few now and then, but a Queen has many duties that do not allow her to enjoy such leisure too often.

Vulpine Eldrich: Too bad, it sounds like an absorbing pastime. Are there other pastimes and things available here which members enjoy?

Birdie Fairymeadow: Indeed there is. We haven’t had as many kingdom-wide events in the past few months as we once did, due largely to a move to this new sim. But we have enjoyed many gatherings, including formal balls, Friday night at the Cup-N-Spittle, a Fall Festival, and even a good old fashioned Greedy Tournament, to name a few. Last year, we turned our former kingdom island into a winter wonderland. Many kingdom members pitched in to help. We had a gingerbread village, ice village, and an ice skating rink.

Vulpine Eldrich: Nice! No wonder you spend so much time at this, to simply oversee all of that. So, if there were a single new feature or change that you could add to the Tiny Empires game, what would it be?

Birdie Fairymeadow: Actually there are two things that come to mind. One is something many speak of— having more opportunities to "pass gold down”.

Vulpine Eldrich: And the other?

Birdie Fairymeadow: The other is my own thought. Change the HUD offerings when you decline an offer to join a new liege. I just thought it might add a touch of 'flavour' to the game if one could choose "how" they decline an offer. For example, "Declines your offer with a smile of appreciation,” or "Declines your offer with a haughty smirk". Hehehe!

Vulpine Eldrich: Oh! So do you see this as a set of choices to choose from? Accept, decline with smirk, decline with appreciation, etc?

Birdie Fairymeadow: Yes. Those are just a couple of ideas. I think I am not the best writer.

Vulpine Eldrich: It would definitely add color! And speaking of color… in all of this experience, have you developed any good methods, rules, or conclusions about how to handle drama?

Birdie Fairymeadow: I truly believe that what SL folks call drama (conflict, turmoil, crisis) is a part of every relationship in every aspect of life. How to handle conflict is different in every circumstance. In Wight, we haven’t had much drama nor many rules. We have held an expectation of respect of others, and have asked that vulgar language be left out of our group chat.

Vulpine Eldrich: And beyond that, leave it to common sense?

Birdie Fairymeadow: Exactly! However, the drama we have had to endure was quite intense and left us with scars, but together we survived and came out stronger, a more tightly knit family.

Vulpine Eldrich: Very good! So in the future, what changes do you see for the kingdom of Wight?

Birdie Fairymeadow: Your question comes at a sensitive time. We are in the midst of some powerful changes in Wight.

Vulpine Eldrich: Oh? What sort of changes?

Birdie Fairymeadow: I have chosen to step down from the throne and pass my crown to a worthy Princess of Wight who has aspired to ascend for some time.

Vulpine Eldrich: I... see. I can't imagine that such a decision was made lightly. What prompted you to decide this?

Birdie Fairymeadow: Not lightly by any measure of the word. I have agonized over this decision for many weeks. I love my kingdom family dearly, and it troubles me so to think of them confused or lost in the process. I will certainly inform them of my decision before my abdication and before this interview goes to print. I have spoken with most of my immediate court and close friends, and am in the process of writing a notice to the kingdom to inform them all of my decision and explain my reasons which I will do with you now.

Vulpine Eldrich: Thank you for your confidence. What exactly were the reasons?

Birdie Fairymeadow: I live a rich, full real life, and though I have enjoyed working closely with our kingdom family helping each wanderer to find a home-- each Sir to find the answer to his questions-- each Princess to reach her goals-- I have come to realize that the very vitality of my real life has been compromised by the hours I have spent nurturing our kingdom members in the many ways they need.

Vulpine Eldrich: And that, no matter how caring and devoted, you're only one person with twenty four hours per day?

Birdie Fairymeadow: Oh? There are only 24 hours in a day? I thought there were 30. hmm…

Birdie Fairymeadow realizes now why time hasn’t added up for months

Vulpine Eldrich: lol

Birdie Fairymeadow: The main reason I chose to abdicate is that I am a real life student. I only have 1 year left to complete my degree program. I do not wish to take a chance at missing that mark.

Vulpine Eldrich: I think that pretty much answers the question! So how do you decide on someone else in a situation like this?

Birdie Fairymeadow: Another good question. I have had a few Wight members come to me to express their desire to ascend some day. Princess Zelinna is one Princess who is active, consistent and caring of her subjects, very much as I have been. Though the other princesses are as qualified in stature, Zelinna loves this kingdom and wishes to keep it as intact as possible.

Vulpine Eldrich: And you've been talking with your other close subjects. Their reaction has been positive?

Birdie Fairymeadow: Oh yes. I still haven't spoken with all of them yet, but those I did speak with were most supportive. They said they love me and they totally understand.

Vulpine Eldrich: That's good to hear. So after abdication, where do you plan to go? What will you do?

Birdie Fairymeadow: First and foremost comes RL school. I will, of course, be spending as much time as possible promoting our kingdom as a Princess, which is what I have always wanted to be.

Vulpine Eldrich: So will the Kingdom of Wight continue with Queen Zelinna?

Birdie Fairymeadow: Yes, it will. Once I abdicate, I will join under Zelinna who has decided to keep the name Wight for our kingdom. This makes me smile and should give many in our kingdom some comfort.

Vulpine Eldrich: I can see how it would. So, some stormy days ahead, but hopefully a safe harbor at the end. Do you find yourself regretting the end, even though you know you have to do it?

Birdie Fairymeadow: I do have a sense of loss, but I cannot regret what I feel is best for me and my kingdom family. You see, madam, I spent many hours nurturing each member who I had the honor of meeting. I will always feel they are my own.

Vulpine Eldrich: A very good point, indeed. Well, I think that covers about everything, unless there's something more that I missed?

Birdie Fairymeadow: I would like to conclude with a note of appreciation to you for taking time to find out what makes Wight tick. We are and shall remain a loving family.

Vulpine Eldrich: Well thank you for your hospitality, and my best wishes for what lies ahead. I know it's not going to be easy on anyone.

Birdie Fairymeadow nods and smiles.

Birdie Fairymeadow: farewell :)

Today, December 2nd, Queen Birdie Fairymeadow abdicated the throne of Wight, and Princess Zelinna Jacques become Queen Zelinna Jacques of Wight. Long live the Queen.

Wednesday, October 22, 2008

Huskey Garzo Interview

Last weekend, I had the chance to interview Huskey Garzo, the newest King in the Empire, shortly after he had ascended. Here is what happened...

Vulpine Eldrich: So, now that the Ascension party is over, and you get a chance to relax and enjoy feeling like the latest King of the Empire... how does it feel?

Huskey Garzo: Well, I'm a little tired out. Me and a few of my line have been working very hard to get the sim ready for the party as we have not had it long, but my main thing was getting the asension offer on time. I'm just happy it all went well.

Vulpine Eldrich: So you scheduled the ascension offer at a specific time? How do you do that?

Huskey Garzo: Well, I got the Throne room on Thursday morning. So, getting about one path offer per day, I thought Saturday would be a good time. Gives us some time to plan everything as we had a live music event, not just a DJ. And well, I'm in the UK, so my time is well off from SLT. So for most, I thought 12 noon would be a good time and well, at 12:09PM I actually had ascended.

Vulpine Eldrich: So it was part planning, and part luck, that you got the ascension offer nine minutes after the party started?

Huskey Garzo: Well everyone told me you get the offer every few turns. But as Ultra does, he changes a lot of things. Like the rate they come-- I was online for 12 odd hours a day doing the path, and still only doing 1 step per day, if that. And it wasn't until about 3 hours before the event I got the first offer. I just hoped he hadn't changed it again-- that it won't show up every 6 turns, but few hours. So a bit of Luck, yes, you could say.

Vulpine Eldrich: Things change a lot, don't they. One of the more recent things has been researching disasters. Have you done any of that?

Huskey Garzo: Yes. Well me personally, I did crime. That was for my direct subjects more than anything. As I was very close to my personal acres cap, I thought it best to do crime. Later I found out it is only when I’m online, but I still think it was the best one for me. The Abbot, I can still do, and I wouldn’t need the gold.

Vulpine Eldrich: If you spend a lot of time online, that's less of a problem. So you have a lot of direct subjects?

Huskey Garzo: No at the moment I only have 5, two of which are inactive. But I think it helps to maybe sway a new subject a little more to be very active along with the immune to sabo thing. Now as King, I hope to gain a few more directs some time soon.

Vulpine Eldrich: I can see how sabotage immunity might be an inducement to join someone, as well as being a monarch. So how does this fit into your overall plans for the kingdom?

Huskey Garzo: Well really I'm not overly bothered if I don't get to #1 or in the top ten because, me personally, I have done the game. I'm a king, thanks to an amazing line and kingdom I was in, I have the acre cap, working towards the gold cap. So now for me, it will be to get my line to where they want to be. I know of a few who wish to ascend some time. Although growing and getting into the top 10 and maybe some day to #1 would be a great thing to do. But really, just enjoy Te and have fun.

Vulpine Eldrich: So what made you decide to ascend?

Huskey Garzo: Well, for a long, long time I was with one person-- a very good friend of mine. As everyone knows, I never looked to ascend. I had 70K acres and was very happy. But things happen, and due to things that did happen, I lost a lot of subjects and ended up moving lines. I was still unsure if I wanted to ascend. My gold built up, my personal land build up, and then a lot of my line started IM'ing me, asking if I ever would ascend. They thought I would be a good king. So I had the path put back on, and slowly worked my way to it, with the blessing of my then Liege/King Angel Cordoso.

Vulpine Eldrich: That would be the Kingdom of Amber, then. So do you know of any others who were in a similar situation, and who may ascend in the near future?

Huskey Garzo: Well for me, I lost a lot of good friends and a lot of acres-- more than 3/4 of my line-- so really, I had to start new. But one good thing-- because I grew so fast, people knew what I was like. I know of a few who want to ascend, but none in the same fashion-- coming back from losing a lot.

Vulpine Eldrich: Sometimes there's a price to be paid on the path to success. So now that you're here, you have a new kingdom to name and define. What's the name and definition of King Huskey Garzo's kingdom?

Huskey Garzo: The name of my-- well our-- new kingdom is Elysium. It means a few things, depending on how you look at it, but the one that caught my eye was: "Elysium was a pagan expression that passed into the usage of the Christian patristic writers as a synonym for paradise." This is because I would like to have a peaceful, no drama, fun, happy kingdom

Vulpine Eldrich: And so far, the main kingdom event has been one huge party! Do you have any more plans, ideas, or places to go for your kingdom members yet?

Huskey Garzo: Well this whole sim-- a 15K prim sim-- is for the use of our kingdom and friends to come to chill, relax, build, do whatever. We have a few things at the moment to do, like zyngo, fishing-- the general things people enjoy doing in their spare time. We also have a live music venue, as some of our line play live in SL, and my main subject/Wife Deana is a live music promoter in SL. I'm also going to do a schedule for events, live music, etc, on my web site for the kingdom to help all members of the kingdom in their field, whether it be live music, DJ hosting, club owner, etc. A lot more things are to come on the sim. It is still under construction (only had it a little while.)

Vulpine Eldrich looks at her map

Vulpine Eldrich: "Autos"... any particular significance to the name?

Huskey Garzo: Not really. We have this sim from a friend. She kept asking us if we needed a sim, and we had a 3750 prim one to chill and relax in before we ascended. So when we came to ascension, I figured we needed a bigger sim for everything. So Deana Im'ed Queen Angella from Tintagel and she helped us out. “Autos” is just the name on the sim, although it might be changed at a later date.

Vulpine Eldrich: So you've gotten 2,000 personal acres of land, you'll soon have over 2 billion in gold, you've got loyal subjects and a new kingdom. Is there anything more you wish from Tiny Empires?

Huskey Garzo: Well, I first started off in Tiny Empires with the intent of being the best, which is a good attitude to have, and I did do very well. But even if I had not done so well and still met the same people, I would have been just as happy. I have met my now SL Wife from Te, and so, so, so many very good friends-- like 3/4 of my friends list lol. So, like it was before I ascended… just have fun, keep myself out of trouble in RL, and meet a lot of good fun people.

Vulpine Eldrich: And what would your advice to anyone else who wanted to be a monarch?

Huskey Garzo: Mainly, check with your line about what they feel about you ascending, because you don’t want to ascend, then lose most of your line/kingdom and have nothing. So check with them while you’re thinking about it. I was well over the milestones needed to ascend, and found it very easy. Some found it harder work, since they were growing. So I would say: get over 1000 personal acres, and 20K total acres, and save a lot of gold before going into it. I'm glad I did. My path was an enjoyable one. I got hit with Tax amnesty of 66.6 million, Land tract of 33.8 million, a title for 20.6 million, and famine at 8.1 million-- all in 90 minutes of ascending. So it is good to be ready for it.

Vulpine Eldrich: And is there anything new you'd like to see added to the game- new features, options, rules?

Huskey Garzo: Well, Deana and I always worked together very well, and still do. This is why she is my biggest subject, because we are together all the time. So, maybe joint asencion would have been nice, or somehow she could help me out with things. I do have some other ideas in mind, but not right off of the top of my head right now. Lol, been a busy day!

Vulpine Eldrich: So some sort of official role and special privileges for a royal consort.

Huskey Garzo: Yes, someone each Monarch can assign roles to-- one person as a helper. Because things like holidays, being ill, etc. can be a bit of trouble for kings/queens.

Vulpine Eldrich: A very good idea! And, back to your kingdom, if I might quote something I have found in my research... "Poppy sap is known for it's narcotic qualities, and used to create opium, giving them an association with sleep, death and Elysium."... which begs the question... will you make the Official Flower of the Kingdom the Poppy?

Huskey Garzo: We have a crest. At the moment, we are working to get a new one custom made from someone in our line (they have been very busy in RL and are doing a few different ones for us to pick the best from). They have looked into everything about Elysium, so there might (and probably will) be one with the poppy in it.

Vulpine Eldrich: Well I'm sure it's something we can all look forward to! And, one last thing... what question or questions did I miss? Is there anything I should have asked you and didn't?

Huskey Garzo: How i got into Tiny Empires?

Vulpine Eldrich: How did you?

Huskey Garzo: Well, my real life brother had been on SL a while before I tried it out. I thought it was the most silly and stupid thing ever. Then one time, my best friend asked me to play and to join him and help him out as he has just started and had no subjects as of yet. Against my will, I put on the Hud. I didn’t really pay attention or anything, but just bought land as it came. I then got the full Hud, and still plodded along until I thought, “you know what, I’m going to play this. I have spent L's on it, might as well make the most of it.” And from that point on, it came to me that Te is a very good, fun game and you do meet a lot of very good people from it. And then I wanted to take over the Te world lol.

Vulpine Eldrich: So Tiny Empires actually got you into Second Life, it's not something you found and started after you'd been in Second Life for a while?

Huskey Garzo: Well my brother got me into SL because he never had a comp before and (horribly), I used to kick him off it a lot to play my games, and always used to hear the ding for the turn. It drove me mad. He got me to try SL, and then a little while later the friend got me into TE.

Huskey Garzo: Then he stopped playing TE, and it is me that is making him play lol.

Vulpine Eldrich: Well, welcome to both Second Life AND Tiny Empires, and thank you for your time at the end of a long, busy, and eventful day!

Huskey Garzo: Thank you for your time and thanks so much to my great line and kingdom for making this possible.

Saturday, August 9, 2008

MoLoveMoFun Hammerer Interview

Vulpine Eldrich: Good evening, everyone. This evening finds me in the far sandy corner of Egypt, in the private silken tent of the Pharoah- or should I say King- MoLoveMoFun Hammerer of Egypt... I'm here with his Great Royal Wife, Charoa Hammerer. Thank you both for having me.

Charoa Hammerer: Quite welcome, it's our pleasure

MoLoveMoFun Hammerer: Welcome, Vulpine, to our little piece of the Empire. It's a pleasure to have you. Most people call me Mo, by the way :)

Vulpine Eldrich: Now, I'm sure our readers have heard of Egypt, the real life kingdom. So, tell me, what inspired you to name your kingdom after it?

MoLoveMoFun Hammerer: I have always been a Egypt fanatic and my lovely wife is just as passionate about it as I. So it wasn't a hard choice to make.

Vulpine Eldrich: And you have a sim to show for it as well. Did the sim come first, or did the TE Kingdom?

Charoa Hammerer: The sim came first

MoLoveMoFun Hammerer: Yes, we were working on our new home before I ascended.

Charoa Hammerer: The vision of the sim just became more focused after we had ascended though. It became a home for several hundreds of people instead of just the two of us lol

Vulpine Eldrich: So when you started in Tiny Empires, it was just the two of you? Or the two of you joined quickly by friends?

MoLoveMoFun Hammerer: I started playing first, soon followed by my wife and a few close friends.

Charoa Hammerer: yes he was busy busy one day and I couldn't figure out what had captured his attention and so he sent me a trial hud...the rest is history

MoLoveMoFun Hammerer: Yes, I was sold quite fast (or hooked)

Vulpine Eldrich: And did you decide you wanted to be King before that day was over?

MoLoveMoFun Hammerer: Not really. That decision came after a lot of drama in other kingdoms, and the thought and hope of having a better day with my own kingdom.

Charoa Hammerer: The downline also suggested that we ascend and wanted us to start our own kingdom.

MoLoveMoFun Hammerer: I would say that it was after four months of playing TE.

Vulpine Eldrich: What kingdom did you ascend from, then?

MoLoveMoFun Hammerer: Bohemia

Vulpine Eldrich: Were you originally in Lothlorien when you started?

Charoa Hammerer: We were never in Lothlorien

MoLoveMoFun Hammerer: No, I have never been there. I started playing in Avalon

Vulpine Eldrich: So your career starts in Avalon, goes to Bohemia, then on to your own Kingdom of Egypt... but I noticed one day after you had been King for a while, and had been giving out titles, that you were literally a King without a Kingdom- no one was under you. Some time later, you were back again with one of the larger kingdoms within the empire. What happened?

MoLoveMoFun Hammerer: I stopped playing because I and my kingdom were harassed by someone else who plays TE as well. This harassment became so great that I felt there had to be something done about the fairness and equality in the game. I asked for that by the highest authority in TE and didnt get what I asked for. So I stopped playing. By chance of luck, what I asked for was granted even if it was via a different way.

Vulpine Eldrich: How long did your self-imposed exile last?

MoLoveMoFun Hammerer: About a month.

Vulpine Eldrich: What ended it?

MoLoveMoFun Hammerer: I had given, prior to my quitting, the promise to some subjects that I would play again if my wish were granted. So I decided to start playing again mostly because I was very unhappy with having to quit and because I missed my group and the daily interaction very much.

Charoa Hammerer: We also had many from our kingdom begging that he come back and leaving messages asking that we come back. Mo is a much loved king and was missed greatly by many. He forms strong personal relationships with the people he plays with.

MoLoveMoFun Hammerer smiles

Vulpine Eldrich: So when you announced that you were coming back, many returned. I assume not all, since there are always exceptions to a rule as large as that- and some couldn't, if you had formed other kingdoms. Have things changed since then, though? Does the kingdom feel any different, or its size?

Charoa Hammerer: Actually we didn't announce we were coming back so that people would not abandon the kingdoms they had made new homes in. We would have played quietly by ourselves. As people realized we were playing they asked us to come back. I would say that with exception of the two ascensions that coincided with our leaving, 90% returned. Our kingdom was largely restored and has since grown even larger.

Charoa Hammerer: It was like family coming back home and missing each other and being strong together once more. With exception of the 10% who elected not to come back, we did not have any significant changes to the feeling or personality of our kingdom.

Vulpine Eldrich: And with two ascensions, that means you have at least two kingdoms with close relationships and common history.

Charoa Hammerer: We are on neutral terms with all kingdoms who ascended from us. Some are closer than others. Several of the kingdoms who ascended from us were only with us for a short time. The one kingdom that shares a history with us more than others would be Kingdom of Angels who was with us all along

Vulpine Eldrich: So with one of the larger kingdoms, that means a lot of people, and a lot of special titles. How do you handle those? Any special types of special titles?

MoLoveMoFun Hammerer: I keep a notecard of the titles given out with the date and we also publish that on our website.

Vulpine Eldrich: So how does someone in Egypt get a title?

MoLoveMoFun Hammerer: I don't have a whole lot of rules. I tried doing the prince/cess level first but I'm down to count/ess level now. I poke the chat and the players to give me title requests and I grant the title.

Vulpine Eldrich: That must be a lot of titles! Are you repeating people now- changing special titles?

MoLoveMoFun Hammerer: Today, someone that has had four titles already just got one more because it's her birthday. So that and making people happy is why I'm down at the lower levels. A good way of getting a lot of requests up front is something I'm still searching for.

Charoa Hammerer: We aren't forcing titles but jokes come up and special events or a special request from a loved one, and so in those cases they get changed.

MoLoveMoFun Hammerer has a hard time giving out the five acres, the mini trader and the title!

Vulpine Eldrich: Speaking of looking for new things, what other new things would you like to be able to do with the game?

MoLoveMoFun Hammerer: One or maybe two things I really would like is getting a better view or print out or message from who leaves and other important details.

Vulpine Eldrich: So if you come online and find five hundred acres gone, you don't have to look through eight pages of standings and trust your memory to know all two hundred people to find who is gone?

Charoa Hammerer: Yes, that is what he means. Sometimes it's a misclick and people are scrambling to find what part of the line was broken.

MoLoveMoFun Hammerer: And second, I would like the tax cut option to be available once every twenty four hours and not like it is now: twenty four hours after the last tax cut. I want this so that I can switch from timezone to timezone.

Vulpine Eldrich: So if you give a tax amnesty at, say, five pm SLT, you next get the offer at five pm SLT the next day. That would mean that if you wanted to switch to five a.m. SLT, then you have to wait a full day and a half?

MoLoveMoFun Hammerer: Yes, that's what I mean and why I want the tax cut changed.

MoLoveMoFun Hammerer smiles

Vulpine Eldrich: I can understand that one, as I'm sure your subjects who are in different time zones can as well! So if someone wants to find Egypt, they have this sim and the website to look for. Where else would they find it, and what would they find your members doing when they arrived?

Charoa Hammerer: We are also a NeoRealms fishing camp, we have trivia and other games, we have several clubs affiliated to the kingdom, we have a stargate network linked to several of those locations as well.

Vulpine Eldrich: Fishing... is there something about enjoying Tiny Empires that also means you're good at fishing?

MoLoveMoFun Hammerer: it's a way to relax and pass some good times, nice views and off-topic chats.

Charoa Hammerer: It's a good bonding time with other kingdom members, too.

Vulpine Eldrich: That works for me! So now that you have become a monarch... twice, in effect, considering your first ascension and then your return... what are your current goals in Tiny Empires?

MoLoveMoFun Hammerer: Having fun, enjoying the game and having a blast with our group. For me it's not how big we are, but I guess by how much people like to play TE with us. Maintaining that is a great goal and also a gift.

Charoa Hammerer: I would like us to be unique in people's minds and have a positive experience here. We want warmth and strong friendships.

MoLoveMoFun Hammerer: Yes thats what I mean (Charoa can word it so well.)

Vulpine Eldrich: So what would make you unique?

MoLoveMoFun Hammerer: Our Stargate network?

Charoa Hammerer: I think we are particularly active as a kingdom, we have very strong bonds and a willingness to help each other. We also try to interact with others frequently and do new things. I make a point of creating new and different activities for the members as a means to help make people feel welcome and get to know each other and expand those bonds of friendship.

Vulpine Eldrich: What sort of activities?

MoLoveMoFun Hammerer: We have had several differnt types of treasure hunts, parties in and out of theme, fishing, building, the website, etc.

Charoa Hammerer: Each treasure hunt has a different theme and style. They get more and more complex and more people are getting into it lol

Charoa Hammerer: We have had elements of the sim built by kingdom members: furniture, gazebo's, fountains and clothing.

Charoa Hammerer: We also have custom Egyptian clothing, swimsuits and right now our daughter is making a male and female egyptian outfit for everyone.

MoLoveMoFun Hammerer giggles

Charoa Hammerer: All of this makes people feel like they are a part of this kingdom. Our treasure hunts often have custom built contributions from our members as well.

MoLoveMoFun Hammerer: I'm very keen on the strong relationships that are formed here.

Charoa Hammerer: We have a new photo gallery on our site and people have been eager to see themselves added and put their candid SL shots into the site.

MoLoveMoFun Hammerer: People talk with each other over everyday RL issues and find support and help with other kingdom members

Vulpine Eldrich: So there is a lot going on in Egypt! Do you have any particular plans to expand all of this to others within or without the game of Tiny Empires?

MoLoveMoFun Hammerer: Not really. We, as a kingdom are already happy as it is. We prefer to maintain the fun, closeness and the great atmosphere often lacking in bigger kingdoms.

Charoa Hammerer: We do this for ourselves because its what makes us happy. Our website is open to everyone though, of course, and I personally think it's more extensive than any other site, but I am biased.

MoLoveMoFun Hammerer giggles

MoLoveMoFun Hammerer: So am I.

Vulpine Eldrich: And within that long line of events in TE, and list of kingdoms that you have been involved with, what does all of that experience lead you to give as advice to someone just starting in Tiny Empires?

MoLoveMoFun Hammerer: That's a hard question, but I do believe this is a nice way of putting it: HAVE FUN :))

Vulpine Eldrich: Very succinct! And is there anything else that I forgot to ask that you wanted to answer?

Charoa Hammerer: Egypt has a policy that I think should stand true in all of SL and not just TE. Show respect to the people you play with.

Charoa Hammerer: We find that when people want to leave or find a new liege, the best way to avoid drama is to keep that communication open and show your peers the respect they deserve by telling them what you have decided. You don't have to give extensive explanations, but just a heads up is common courtesy.

Charoa Hammerer: We should all treat each other here with the same courtesy we would extend in RL.

MoLoveMoFun Hammerer: I think that people should keep in mind that its a game, with no real monetary value at all, and absolutely no reason to misbehave in any way. Respect is what we all crave for, so respect is what people should keep in mind.

Charoa Hammerer: And play because it makes you happy.

MoLoveMoFun Hammerer: Also, listen to yourself. Do what makes you happy while playing TE. I made some very tough decisions and I still feel good about myself after all of it. There are real people behind every TE player with real feelings, please keep that all in mind.

Vulpine Eldrich: Very good! And one last question, if I may... is there any truth to the rumors about the return of the Mummy King?

MoLoveMoFun Hammerer giggles and giggles, yes he will be in the movie theaters near you soon.

Charoa Hammerer: Oh yeah we forgot to mention our movie nights! We will be playing that on the sim as soon as it comes out in SL LOL

Vulpine Eldrich: Good! And thank you so much for having me here this evening-- I wish you the best with your kingdom.

Charoa Hammerer: By the way, Mo is known as the king who giggles, even on voice chat lol

Charoa Hammerer: Thanks for being here!

MoLoveMoFun Hammerer: Thank you very much for taking the time to hear about our passion and our story.

Friday, August 1, 2008

BackHome Soon Interview

Vulpine Eldrich: Good evening, everyone. I'm here with King Backhome Soon of Home, and his lovely companion, Lodi McMillan in their - I must say- most expansive beach home. Thanks to both of you for having me!

BackHome Soon: Thanks for joining us

Vulpine Eldrich: I like to start about asking about the kingdom itself, perhaps the meaning of the name. But that almost seems trivially obvious here... so tell me... which came first, your SL name, or the kingdom name?

BackHome Soon: oh, my SL name for certain. The Kingdom of Home name came about after much thought, agonizing and even some incredibly painful puns

BackHome Soon: The thought of "Home" just felt right though

Vulpine Eldrich: Why?

BackHome Soon: We're all looking for a place to feel comfortable, a place to feel where you belong. We act like a big family, so it just fits our group. There's not a lot of "pomp and circumstance" with our group; it's more like we've all come "Home".

Lodi McMillan: It has a casual, informal, and welcoming feel...just like we would like the kingdom to be.

Vulpine Eldrich: So does that mean someone who swears allegiance to someone in your kingdom is actually "coming Home"?

BackHome Soon: absolutely, Vulpine! The most common comment to a new member is "Welcome Home"

BackHome Soon: or when I log in, it's "Honeys, I'm Home!"

Lodi McMillan: everyone had a lot of fun with that ;-)

Vulpine Eldrich: I can imagine! So many puns, so little time... so where and when does the formal Kingdom of Home come from?

BackHome Soon: We started on July 3rd, so we're a relatively new kingdom. We were all happy members of the Queendom of Terabithia before I ascended.

BackHome Soon: Like most people in TE, Lodi and I began in Avalon, and followed our lieges through Genovia, Syldavia, Egypt and Terabithia before coming home.

Vulpine Eldrich: And how and when do you tell your Queen, "I'm about to leave you and become King of my own Kingdom"?

BackHome Soon: With great trepidation and many second thoughts. Queen Kyradevon and her King Legalos(**See Comment below) were incredibly gracious and supportive, even though my ascension greatly reduced the size of her queendom

BackHome Soon: I'd stated for a long time that I had NO plans of ever ascending. However, as we all do, the thoughts recurred, and I finally decided that I wanted to give my own kingdom a shot, so here we are.

Vulpine Eldrich: Was there any particular event or thing that was the tipping point? The spark that lit the fire, so to speak?

BackHome Soon: I don't think there was one single thing I could point to. It just became something I wanted to accomplish and was the right time.

BackHome Soon: I actually only got the Federation HUD about a month before I ascended. Almost my entire downline was built while i was playing the regular HUD. So, I still ask dumb questions about the Fed HUD in group :-)

Vulpine Eldrich: So after you ascended, did you ever have second thoughts... did you ever begin to wonder just what you had gotten yourself into?

BackHome Soon: No, no second thoughts at all. It's even more fun and enjoyable than I had hoped. We've managed to avoid major drama and pain, and I plan on it staying that way.

Lodi McMillan: We are fortunate in our downlines...we have a fabulous bunch of people

Vulpine Eldrich: So do you have any plans for being the largest kingdom in the Empire, or at least closer to it?

BackHome Soon: Perish that thought! Nope, my only real goal is I'd like to stay on the map. While we welcome and want new people to "come Home", it's never, ever been about the acres for either of us. We love playing Tiny Empires, but i think we have a healthy perspective about it.

BackHome Soon: One apt analogy is what I heard about the game of bridge a long time ago -- it gives you something to do with your hands while you visit your friends.

Lodi McMillan: The relationships, and how we treat each other, are far more important than the size of the kingdom

Vulpine Eldrich: So you've settled into a home, and if you need to add an extra room on now and then, the more the merrier.

Lodi McMillan: Absolutely!

BackHome Soon: I like the sound of that :-)

Lodi McMillan: Always room for another plate at the dinner table

BackHome Soon: And we know that kingdom will ebb and flow over time. There is at least one prince now who plans to eventually ascend on his own and I don't doubt there are others. I fully support that.

Vulpine Eldrich: Have you ever had any situations in which things were less than pleasant-- when you had to settle disputes, misunderstandings, hurt feelings?

Lodi McMillan: Misunderstandings happen, especially in a medium like text chat, where it is hard to discern attitude and intention.

BackHome Soon: Well Vulpine, that unfortunately goes with the territory. I have to say there's been very little of it. We've had some great friends return to Terabithia and some others have found other kingdoms to join. But we've also had people leave and come back too :-)

Vulpine Eldrich: So at least so far, you can say that everything has eventually worked out.

BackHome Soon: Absolutely!

Vulpine Eldrich: Hmm, the latest news on my hud declares that a Sir has been permanently banished from his kingdom. What's been the reaction of your people once they learned of your new options to punish them in some way?

Lodi McMillan: Most have taken it in good humor, and it's been the subject of some joking and playful remarks. Some have wondered about the value and purpose of such punishments. But so far, it seems not to be much of a concern.

BackHome Soon: From my perspective, I don't see me using it much or at all. Lodi and I have a saying that if we don't like what you're doing and you persist, we'll politely ask you to accept the next bribe offer.

Lodi McMillan: There are lots of kingdoms in the Empire...each with its own personality...there are plenty of places for every type of TE player

Vulpine Eldrich: So is there anything special about Home besides warm and friendly? Any sort of place, hobby, or particular set of enthusiasms that a number of people in it like? You mentioned bridge earlier as a comparison.... so when the people of Home are together, what else are they doing besides TE?

BackHome Soon: one word i'd like to add to your warm and friendly description is vocal. Our group isn't shy about chiming in -- either with practical help or a quick joke or tease. But I think most of us share the attitude that TE is not the whole of SL. Folks are busy building, dancing, DJing, SHOPPING, etc... while they monitor their HUDs and chime in on group chat.

BackHome Soon: The diversity of interests is what helps keep it interesting and fun

Vulpine Eldrich: So the main place to find Home within Second Life is actually in your group chat, not some particular Second Life location in world.

Lodi McMillan: We have an active group chat...and talk about anything and everything ;-) Our members have diverse interests, as BH said, and we enjoy that.

BackHome Soon: That's correct. We haven't built a sim just for TE, nor plan to. A few members of our kingdom have gathering and party places that we use from time to time. In fact, we're having a formal dance tomorrow afternoon, with both a DJ and live music.

Vulpine Eldrich: It sounds like it should be a lot of fun (or was a lot of fun, since this interview will be published after it happens!) So is there any new feature or thing that could be added to Tiny Empires that you think could increase the fun and- dare I say- productivity level- of your Kingdom?

Lodi McMillan: Well, everyone's favorite answer to that, of course: More frequent Trader visits!

BackHome Soon: Hmmmmmmmm, it's pretty good now. I think it would be nice to be able to give gold or other rewards more easily to other players. I'm not personally a fan of sabotage and wouldn't mind it going away.

Vulpine Eldrich: So is there any sabotage done from within Home- that you know of, of course.

BackHome Soon: Once and it was addressed immediately. There will always be "oops" clicks, but we try to help our newer players figure out what's good and not. We only have 4 rules in the Kingdom.

BackHome Soon: The Rules:
1. Have fun
2. NO Drama
3. NO Sabo -- EVER!
4. Solve your drama, or I'll pretend I'm King Solomon

Vulpine Eldrich: Does that mean the sword comes out for the baby?

BackHome Soon: so far, haven't had to draw the sword yet :-) I prefer a positve kingdom, not one based on judgment, regulations and structure, and our group seems to agree.

Vulpine Eldrich: And it sounds like you've achieved something at least close to it! So now that you have your own kingdom and, it sounds like, are helping others achieve theirs, what is your advice to them?

BackHome Soon: Remember Rule #1 -- Have fun! TE is just a tiny part of this amazing place called Second Life. Make friends and enjoy them. Do NOT get worked up over phantom acres and non-existent gold!

BackHome Soon: (BTW, the opinions I express may not be shared by our Emperor)

Vulpine Eldrich: Good advice to any player, no matter the rank, I'm sure! So I suppose the last question is... what did I miss? What interesting, unusual thing or opinion is there that we need to know about the two of you and your kingdom that hasn't been mentioned yet?

Lodi McMillan: Our chat, and the level of playfulness within it, would be deemed, er, rather mature by some standards ;-)

BackHome Soon: We brought the tradition of Truth or Dare in group chat with us ;-)

Vulpine Eldrich: So is it a case of "what is said at home stays at home"? :)

BackHome Soon: What? Did i say something? ;-)

Vulpine Eldrich: You said a lot, and I thank you for it and the time you took to say it.

BackHome Soon: The pleasure was ours, Vulpine. Thank you for your time and your interest in Home! I'll bribe you as soon as I get the prompt!

Lodi McMillan: He will, too.....


Lodi McMillan: Thank you, Vulpine, for taking the time to do this.

Sunday, July 27, 2008

Cujo Mayo Interview

Today I'm announcing the beginning of a new feature here... as they become available (always depending upon the consent of the monarchs), I plan to release interviews that I've done with them. This way, we can learn a bit about the other kingdoms and people in them. If you or a monarch you know might be interested, just send me an IM or notecard In World, and I'll be happy to arrange things. Who knows, it might be YOUR King or Queen here next time-- except for Arcadians, because for them, it's this time! Our interview series starts there...


Vulpine Eldrich: Hello, everyone. I'm here today with King Cujo Mayo of Arcadia, who has kindly consented to give us some of his time to tell us of himself and his kingdom. Thank you for the consideration, Cujo.

Cujo Mayo: Thank you for having me. :-)

Vulpine Eldrich: Let's start with first things first. How big is the Kingdom of Arcadia, and when was it founded?

Cujo Mayo: Well, Arcadia is the largest Minor Kingdom at the moment, and with a little luck we should make the big map sometime next month. And I believe we finally saw our dreams come true on Dec. 13, 2007 when we became the 17th Kingdom.

Vulpine Eldrich: So you've been in existence for some time! What kingdom did you ascend from?

Cujo Mayo: We came from the great Kingdom of Camelot.

Vulpine Eldrich: Were you ever in any other Kingdom in your TE career?

Cujo Mayo: Yes, I started out in Somerset, but moved to Camelot not long after I started playing.

Vulpine Eldrich: Was there any reason for the move?

Cujo Mayo: Well at the time, I thought the purpose of the game was to move higher in the Hierarchy of a kingdom, meaning the closer you were to a monarch, the closer you would be to your own kingdom. So I received a bribe from Kathrin Dassin who was closer to Queen FoxyKim than I was to Queen Eva, so I made the move. It wasn't until a little later that I found out that all didn't matter.

Vulpine Eldrich: ...And that the true path to a kingdom consisted of acreage and those below you, regardless of who was higher. So you had an ambition to become a King from very early in your career.

Cujo Mayo: Yes, I'm very competitive and I really didn't see a point in the game after you've accomplished everything short of obtaining a Kingdom. So I set my sights on being the largest Kingdom in TE.

Vulpine Eldrich: That means you've still got a goal to strive for, then! So was there ever a point at which you said "being a King isn't a dream anymore, it's something I'm going to do, all that's left is when and how"?

Cujo Mayo: Well about a week before I ascended, I was playing TE as normal - earning acres at a very slow pace - and I realized that it would be at least 6 months before I would be able to ascend at my current pace, so I just all of a sudden decided it was time to take the next step and see what I could do to speed up the process.

Vulpine Eldrich: So what did you do then?

Cujo Mayo: I messaged around to see if anyone was interested in acquiring their own kingdom and would be willing to lend me the acres needed to ascend if I joined their line, thereby giving them enough acres to ascend as well. I finally found someone, and was able to get within 3 steps of ascension within the next week before I realized the person I made the deal with had ulterior motives and I was about to get the raw end of the deal. So I rejoined Kathrin and asked around again for someone gracious enough to put me over the top, and thankfully you answered my call! ;-)

Vulpine Eldrich: Well, to fill in more from our end, we had just created the Kingdom of Caledon, and it was actually our Queen who heard of your call and asked me about the possibilities. So, a (then) relative stranger answered and helped you over the top. In your experience, how many other kingdoms have been created in a similar way?

Cujo Mayo: well I honestly can't say that I personally know of another Kingdom that has followed the same path, but just observing the number of Kingdoms that would ascend then shortly afterward would fall in the rankings below a 20,000 acre Kingdom, I would say at least a quarter of the Kingdoms today have used this method.

Vulpine Eldrich: Speaking of smaller kingdoms, do you ever get the impression that the other monarchs tend to take you less seriously because yours is a smaller kingdom?

Cujo Mayo: Hmmm.... well thinking on it, I'm not sure that the bigger monarchs necessarily take us smaller kingdoms any less seriously; however, the regular citizen of TE might. It seems the bigger kingdoms just keep getting bigger while the smaller kingdoms struggle to survive, and I think that's in part due to the fact that Count John Doe believes a smaller Kingdom is somewhat inferior and/or more inactive. And in reality, that's true to some extent, because the monarchs of the Minor Kingdoms have fewer privileges than the bigger kingdoms, which just adds to the discrepancy and widening of the gap between the rich and poor.

Vulpine Eldrich: So for Count John Doe, is there any practical difference between a Major Kingdom and a Minor Kingdom?

Cujo Mayo: Well from what I can think of off the top of my head, the only thing a monarch cannot do with less than 20,000 total acres is to give special titles. So aside from that, and the fact that Minor Kingdoms have MUCH less drama and are much more tight knit within the Kingdom, there's really not much difference

Vulpine Eldrich: I've heard it said that the Trader tends to visit smaller kingdoms more often than larger ones. Do you know if this is true?

Cujo Mayo: Well considering I'm only a part of Arcadia (as opposed to some monarchs who have many alts in many different Kingdoms), I can't really say. All I know is he doesn't come around enough as it is. :-P

Vulpine Eldrich laughs

Vulpine Eldrich: I think we can all agree on that! So, considering Arcadia, let's say I wake up one morning, come in here and say "I want to meet people who are in the TE Kingdom of Arcadia". Where should I go?

Cujo Mayo: Hmmm... I'd have to say currently, the best chance you have of meeting an Arcadian would be on the sim Cursed. There's 2 to 10 of us here at any given time. I've had a plan for about 9 months now of building a sim just for Arcadia, but that's been kind of put on hold until I can get Arcadia on the map and back amongst the Major Kingdoms. However, I'm afraid that with the rate that Kingdoms are forming - 4 in the last 36 hours, for instance - it really won't mean much, before too long, to be a part of one kingdom as opposed to another. It seems that unless you're a top 10 Kingdom, it just really isn't that big of a deal.

Vulpine Eldrich: So why is the sim Cursed the place for Arcadians, and why does it have that name?

Cujo Mayo: Cursed, or *~ Cursed ~*, is the name of Queen Syarra Hebert's and my store, where we sell Jewelry and Furniture. We have about 4 or so Arcadians who live on a part of the sim, and we have a big park with a pond on it, so it's just where most of us hang out, have fun, and fish.

Vulpine Eldrich: Oooh, jewelry! Does that mean that Arcadians get special no transfer editions that are only available to Arcadians?

Cujo Mayo: Yes ma'am, I'm in the process of making Limited Edition Jewelry, for both men and women, that is exclusive to Arcadians. I just have to find a good, cheap scripter and, more importantly, time.

Vulpine Eldrich: Couldn't we all use some of that! So what else do Arcadians have that others don't?

Cujo Mayo: Well, I like to think that Arcadians enjoy a perfect combination of all the good aspects of a great Kingdom - loyalty, friendship, actual enjoyment when playing TE instead of it being a task - and none of the bad qualities. And as I mentioned before, there are plans in the works to make Arcadia one of the most envied and sought after Kingdoms in all of Terra Aurea!

Vulpine Eldrich: Great! Speaking of bad times, have you had any as King?

Cujo Mayo: Not really any that I can think of. Being a smaller Kingdom, we don't have any drama to deal with, so I don't have to play "babysitter" all the time. I just have the self imposed pressure of doing whatever I can to make TE enjoyable for Arcadians and to help them succeed in moving up the ranks.

Vulpine Eldrich: What sort of programs, habits, practices, etc, do you have to help your people?

Cujo Mayo: Well I always do what I can to get people acres and gold, whether it be through bribes, land tracts, giving away acres, etc. As soon as we become a Major Kingdom, I'll be using all of my gold to do whatever I can to make sure money and land filters down the lines. And, of course, I always make myself available to Arcadians to help them out with any questions or any other help that they might have.

Vulpine Eldrich: Do you have any plans to use your new 'punish' option to spank anyone?

Cujo Mayo: LOL I have to admit that I used the punish option on my Queen Syarra when I first received it, but after learning that the acres do not actually go to the poorest subjects in the Kingdom - and you essentially pay money to lose acres - that will be the last time I'll be using that option.

Vulpine Eldrich: Well, we all live and learn! And speaking of new features, are there any new 'dream features' you'd love to see in Tiny Empires?

Cujo Mayo: Hmmmm.... I'd like to see more games or the sort, i.e. Festival or Trader, which we can spend our gold on yet have some fun. Although, more importantly, I'd like to see a way that Kingdoms can either combine with one another or form Kingdom Alliances, and perhaps some way to weed out dead and inactive Kingdoms, thereby giving Kingdoms some sort of real purpose again. However, I'd like to see the changes be made on the Federation HUD instead of another Add-On, especially after the Emperor originally said any additional improvements would be made solely on the Fed HUD when he was justifying the cost.

Vulpine Eldrich: In other words, no new types of HUDs, no new prices we have to pay to play at the 'new level'?

Cujo Mayo: Yes, I don't believe we should have to keep shelling out money to play new aspects of the game - that was the entire purpose of buying the Federation HUD. Besides, it's hard enough to keep new players active as it is, and would be nearly impossible to convince someone to buy 3 HUDs just to keep up to date - especially with the recent price increases.

Vulpine Eldrich: Oh, yes, those price increases. Have you noticed any greater difficulty getting new players into Tiny Empires because of those?

Cujo Mayo: Yes, I've had to buy a few myself for new players just to entice them to keep playing after the Trial HUD. I believe the Trial HUD should be changed to stop at 50 or 100 acres so that a new player can experience things such as the Trader, which might help them justify the cost - although, yes, I do realize that would create a massive inflation in acres and new Kingdoms when everyone would use their alts to build up their lines.

Vulpine Eldrich: It seems like there are always side effects... so, have you ever put alts into TE?

Cujo Mayo: LOL I knew that was the next question. And yes, I do have a few alts, as does anyone else who's really trying to succeed in TE.

Vulpine Eldrich: One of the recent 'you might be addicted to TE' lines I put onto the blog was "Your ninth and newest alt just made Count". So, not to count your alts, but just out of curiosity, why did you do it? What purpose do they serve?

Cujo Mayo: Well one purpose they serve, as I said before, is when monarchs use them to spy on other Kingdoms by joining another line and being a part of their group; however, I think that's pretty much a waste of time. I started my alts to get a few extra acres, back about 11 months ago, when I was in fast pursuit of becoming a Prince. I kept them around because I had already bought them the Full HUD, but now I just play them when the Trader comes, if at all.

Vulpine Eldrich: So, looking back over your career, what advice would you give to someone just starting in TE today who wants to become a monarch?

Cujo Mayo: First and foremost, make absolutely sure you REALLY want to be a monarch, because it will take literally countless hours of your time, a whole lot of patience, and maybe even cause a few grey hairs; and quite a few monarchs have immediately regretted their ascension and would love to return back to a Prince or Princess. Secondly, TE has a tendency to show you who your true loyal friends are, and those who are not so loyal; however, more than likely you will meet people along the way whom will become some of your very best friends in SL and perhaps in RL. Third, and most importantly, you ALWAYS must remember that this is just a game that's played within a virtual world. A LOT of people lose sight of that fact in their quest for power and dominance and tend to make this game into something it was not intended. So just have fun, enjoy the ride, and remember the "Golden Rule" is as big a part of this game as anything.

Vulpine Eldrich: Very good advice, for here and elsewhere, I'm sure! Well, that only brings up one last question.... did I miss asking you any questions that you wanted to answer? If so, have at it!

Cujo Mayo: There's nothing I can think of off the top of my head, we seem to have covered almost everything. If anyone feels intrigued by our conversation and would like to be part of something special, I'm just a search button away. I'm eager to welcome anyone into Arcadia with open arms, and I will personally do whatever I can to make them feel right at home. I chose the name Arcadia for the simple fact that it's very meaning is "Utopia" or "a perfect, harmonious place", and I've done everything in my power to create just that.

Vulpine Eldrich: And you can't ask for better than perfection! Well, thank you so much for your time and insights, and one last request, if I might...

Cujo Mayo: sure :-)

Vulpine Eldrich: the next time you're fishing in the royal moat, catch one for me! And in the meantime, have a good day :)

Cujo Mayo: ummm, I hope you mean something other than the alligators :-P

Cujo Mayo: Thank you very much Vulpine, and have a great day too!