Since then, I've been practicing it almost constantly. Tonight, I caught Moby Dick. And unless you think that's just a fish story, I've got the picture to prove it:
That's Moby in the middle. He got an interesting looking Captain's hat from somewhere....
You can wear your fish, and they circle you. Touching them gives you options of what they can do. There's even a game within the game, in which you can catch salvage items and blueprints to make gadgets to help you fish. The picture above shows my Oceanography Database, as it sits and records all of my catches. Then, too, there's the clothing. The gold fishing hat was a gift from a friend, though I've caught plenty of other clothing...including worm and hook earrings. (You might be a redneck if...)
So, at this point, you might be wondering what all of this has to do with Tiny Empires. The answer lies in another question: what sort of person makes a good Tiny Empires player? One quick response is that it's the type of person who can get a lot of people to follow them, and keep them. Another response might be that it's the type of person who can run a hundred alts at once.
While both of those answers have their own points, I think another large part of the answer lies in the pastimes people enjoy. Perceptive readers will note that, on several occasions, I have asked monarchs if they offer fishing at their Kingdom's gathering centers. Quite often, they do.
One of the things that is said about Tiny Empires is that "you can just put the HUD on and play the game while you do other things." But WHAT other things? Granted, it's not likely to take your full attention- with action once every three minutes, that can usually be decided upon in a matter of seconds, it's not something that will demand every mental and physical resource you can bring to bear. But at the same time, you need to be in a scripts-enabled area, and- particularly if you have the Fed hud- you have to be able to devote some attention to it once every three minutes.
Shopping can be seriously impeded by this. As long as the shopping area allows scripts and it's not too laggy, you're fine. Otherwise, you either have to give up the shop, or give up TE. (Well, at least for a little bit.)
Building runs into two problems. One, a good builder is often going to be so absorbed in what they're doing that they forget the TE Hud... which can lead to disasters (literally). Two, if you are in edit mode, clicking the hud to make your turn decisions just puts the hud in edit mode- not what you want.
But there are some other activities that one can engage in, and I can think of three notable ones:
- Dancing
- Fishing
- Camping
All three of these activities demand that a person be present at one place for an extended period of time, and that they won't be doing anything else that requires a lot of attention. If one usually engages in couples dancing, this can be even better- you can pass land. If you're fishing, your fishing partner sitting beside you can get (or give) the land. If you're camping, this usually tends to be more of a solo project- but I've had a subject tell me, quite bluntly, that Tiny Empires helps keep her from going insane with boredom while she camps.
Which leads to the conclusion that a person who is patient, persistent, considerate, and who is able and willing to spend lots of time for rewards that come later is likely to succeed in Tiny Empires. Being a King or Queen often requires that social personality that gathers a huge crowd, but if you just want to be a Prince or Princess, and you're willing to work at it, then you may likely be the type to enjoy doing just a little something else while the TE Hud ticks away.
Oh, I heard the bird call, that means I need to start casting again. Here fishy, fishy, fishy...
(p.s. Look for the barrel above by our barn in the southeast corner of Caledon Cay... it has free fish in it for anyone who wants some.)